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forum - Flame |
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 | | Topic: | PC Demos, Intros, requirements suck | | | Completely incompatible with any standard PC that doesn't happen to have the newest GFX card - and arrogant on top of that.
CRAP!!!
I want to see a party that has the simple requirement for a demo: NO DIRECTX, NO 3D GFX CARD, PURE CODE (preferably no OpenGL...)
The PC Scene is a sad bunch of loosers, who only know how to make calls into stupid GFX libraries.
Cytron/Depth | | |
| | yeah buy a c64 or stay with your amiga ;-) [Post edited by unlock on Wednesday 5 May 2004 - 11:26] | | |
| must it work on gus?
and use graphics card with or without the vesa drivers?
its better we all make demos for amiga. but then again for ecs, aga or ppc?
life is so hard!!! | | |
| Cytron/Depth
Maybe you should first learn to type "loser" correctly :).
In my opinion it's great we have libraries like DirectX and OpenGL. At their best they reduce the time a coder would spent making a demo.[Post edited by nbsinner on Saturday 8 May 2004 - 12:18] | | |
| | If you want to keep using the same hardware and software, that's fine.. but those of us who don't fear change will have a lot more to make and show in the next ten years. | | |
| yes we are all lame
lets build a new computer from the scratch and code it in binary :P | | |
| Thats how I felt when I gave up the Amiga.. 1200 and everything required a 040 to run.
Rant denied. | | |
| i fully agree. what about improving the code? following the hardware is just like a buying the new car always when you run out of fuel, don't you think so?
and what i hear? is it not possible to improve? look back, people from those funny old 8bits do the same things on unchanged hw as you do with your super-cool new shinny hi-tech pc devices.
something's wrong, no? | | |
| Well boohoohoo...
I will play the worlds saddest song for you on the universe smallest violin :P | | |
| | yeah... why use all those new technologies when we could ignore that instead? that would be a lot funnier... | | |
| Hem.. Excuse me, I a novice, but :
In my opinion : Technic is as important as Art (and vice versa)
So if a demo is great but made by a "loser" who uses libraries, it's still a great demo for me..
Ma grand father was the first one to use a "computer" in supermarket management (remember what it was : a 60 degrees whole 100 square metres room with 15 technicians to change lamps and perforated cards), you could ask him how it worked and try to make a demo with this..
Don't pretend to be on the root, you're just one in million.. don't blame new technologies, it's just your choice.
Now Cytron, destroy me if you want. It was just my opinion.
Finally, now a "standard PC" has always got a gfx card (integrated to the motherboard..).
See you !
Friendly, Tony (scuse my mistakes, I'm not english..) | | |
| Com'on... a bit more optimistic and collegial please...
If you want to watch demos coded like 10 years ago, then watch demos coded 10 years ago.
Shouldn't we encourage progress in graphics and all that... I mean, of course, it's easyer for a coder to use tools like DirectX, but it's no 'sport' to avoid using such librarys...
Although I might not be able to watch all new demos cuz they require a beast to render, I find it kind of foolish to stop coders from using todays technology. Cuz that's what a demo is right? Demonstrate technology, show people things what they couldn't even dream that would come out of certain hardware.
A good demo today, is a demo using ALL kinds of tools (like DirectX) to make something brilliant, original, outstanding and moreover, showing off what they can do with todays standard technology, and go beyond that.
Now, Cytron, I find your post a little bit (*giggle*. Get it?) naive. Just a little bit. However, you're free to complain... :)[Post edited by SaMPLeMaSTeR on Sunday 25 July 2004 - 1:24] | | |
| | I personnaly want to see a party that has the simple requirement for a demo: NO 3D GFX CARD, only Direct3D allowed :P | | |
| the problem is not to use new hardware. the problem is to use newest hardware. demoscene is an underground movement and demos are enjoyable mostly by sceners only. By using latest available hardware, you reduce your audience again and a lot peoples get frustrated because they think demo turns to be like game industry where games are designed to work on non-existing machines... (however sometimes PC are designed to run non-existing games, too ;p )
the good thing is to make a demo which is between what is acceptable and not acceptable. ;))) (well, let's debate now!)
seriously, as demomakers, you should like audience. technically, I don't care about PS2.0 or whatever. I just need a good trip when watching a demo and technology is -NOT- the key. It's the wonderful things you do with "the few" you have which kicks asses. It's what demo is all about after all... | | |
| | The game industry cares about running on old hardware much more than the demoscene. Just ask any game programmer about what publishers require for their game. | | |
| | of course. a game is still perfectly playable if some cool gfx features are turned off. however is the demo still the same demo when all the effects look different on different boxes? | | |
| There's a point I totally overlooked..
Compatibility is a factor for a good demo too I guess. Indeed, a demomaker mostly should care about his audience; I think a good demo should be able to run on a nice amount of systems with diverse hardware, if so possible. | | |
| | are you one of those people who've a good clue about what demos "should be like" without actually making any? | | |
| I hate to say it, Cytron, but the old Voodoo cards no longer cut it in todays world. You need at least a GeForce 2. I have a GeForce 1 DDR, and I find it not quite adequate.
Technology is accelerating at such a fast pace nowdays, that it's not uncommon for some people to hate or even fear new technology. I even did a college course on helping people to "Migrate to New Technology".
You are right about one thing, tho... Many sceners are getting slack, and chewing out the CPU/Graphics card to do fancy and wonderful effects that could be done a lot more efficiently. I remember the days when I was programming the old 086 16MHz CPU's, and there was where those extra few cycles really counted. | | |
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