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Topic:  Presenting your competition entries in the 'Best Possible Light'
* Posted by fade Friday 11 September 2009 - 1:10 
not entirely related, how does producing a .mod on pc come out on amiga.. in relation to vibrato, slides etc etc.. how close are the actual outcomes on each machine. mainly because i'd like it heard on both after party, but mostly because when anakirob loses to me, i dont want him clutching for excuses, like "U HADZ 16 CHANNULZ ZOMGBBQ URAHAQ!!!"

:P

* Posted by a life in hell Friday 11 September 2009 - 5:31 
This depends on the tool you use to produce it on the PC.... if it's made in a pc tracker actually designed for mods (whacker tracker, modedit, and friends), as long as you stay away from EFx, it should be okay - they tend to enforce the amiga limits well.

Scream Tracker 3 also has a mode for this. Fast Tracker, however, produces mods that actually will not play right on an amiga. so there's that... and forget impulse tracker! the big thing is the sample rates and pitch limitations


EDIT: run ST3 in dosbox, set the "enforce amiga limits" option. Or run whacker tracker in dosbox. but dosbox is the key to pc mod tracking ;).

[Post edited by a life in hell on Friday 11 September 2009 - 11:21]


* Posted by cTrix Friday 11 September 2009 - 8:07 
When you set your tracking program up (or playback) turn OFF interpolation and and sample ramping (or click reduction). You'll find samples click a lot more and you've got to stick to the rules... if it's MODPlug than notes between C2 - B6. You'll find the highest B also is a bit touchy... goes out of tune. I usually do most samples maxing out at A#6.

Vibrato and slides are usually spot on. In comparison to XMPlay anyway. Winamp stuffs up the timing - but we all know that.

As ALIH says the biggest issue is having your PC MOD crash. You can sample fix a "broken" MOD by "saving as compatible" - but sometimes it still needs loops reseting and the last few ms cutting off each sample in Protracker. Tuning should also be done in steps of 8 too.

I'll have a couple of miggies at the Party so jump on one and feel free to have a play and and preview :-)

Chris

* Posted by cTrix Friday 11 September 2009 - 19:29 
Just confirming on the PC > Amiga comparability thing. I was talking to Saga Musix (one of the MODPlug "OpenMPT" devs) at Evoke and he mentioned the latest beta has a new compatible save mode they've coded. I can confirm that it works. Just be sure to re-open any files you save with it to check what changes it has made.

[Post edited by cTrix on Friday 11 September 2009 - 19:31]


* Posted by fade Saturday 12 September 2009 - 3:33 
thanks for the feedback guys, i completely forgot about the force amiga standards thingy. i've got a win 98 partition on my compie anywayz, so it should be good. ST3 it is then, if anyone needs a sb16 i've got a half dozen to throw around.

guys interested in doing a tune on the day? booze will guarantee a humourous result :)

* Posted by ript Saturday 12 September 2009 - 12:19 
One thing that actually might be useful for c64 people:

Try to avoid large areas of black with dark brown or dark grey. Apparently the beamer contrast just isn't good enough.

I read about that in KB's article on breakpoint.untergrund.net (under 'misc' if you're interested in the whole thing)

* Posted by fade Saturday 12 September 2009 - 23:58 
shit

* Posted by cTrix Sunday 13 September 2009 - 13:46 
It'll probably look OK in an emulator.
(that's a joke by the way...)

I don't think the dk brown / grey issue will be too major on the DLP we've got. Just might be a bit muddy.

* Posted by cTrix Sunday 13 September 2009 - 13:54 
>> However A properly formatted 4 channel MOD would
>> sound better on the Amiga for obvious reasons.

I don't find the quality between my Amiga and PC player to sound that different. I wouldn't say the Amiga sounds better either. It has a more raw and crunchy mid-high and aliasing on samples. But it depends if you class that as sounding better. With suited instruments, some of the more advanced interpolation settings on the PC players can make a tune sound a lot cleaner, smoother and less noisy.

* Posted by fade Friday 18 September 2009 - 1:55 
my main reasoning for asking relevant questions is more so that after the party some releases arent going to be isolated between platforms. of course there will be some difference, but if someone wants to listen to my stuff on an ami, i'd like that to be available to them. not being egotesticle or anything, more uniting aussies bla bla bla

* Posted by Conjuror Saturday 19 September 2009 - 3:56 
So can we put a big mesh in front of the projector for c64 demos? or set the projector to out-of-focus?

Pretty much what I'm doing in code anyway

Very quiet here for a few days, everyone hard at work on their demos?

* Posted by a life in hell Saturday 19 September 2009 - 15:58 
dude, that's a horrible idea. chunky pixels are supposed to be chunky... and hires pixels still look ninjasweet

* Posted by Conjuror Saturday 19 September 2009 - 16:32 
hmmmm chunky.....

* Posted by Conjuror Sunday 20 September 2009 - 15:59 
Can any one give recommendations on how to get the c64 to show a sharp picture on a projector?

I'm outputing using the video cable directly into my projector but picture bleeds terribly.

Cheers

* Posted by a life in hell Monday 21 September 2009 - 17:49 
I'm doing that too, and it doens't [EDIT: i mean it doens't bleed, the picture is fine] on mine. But, I had to turn the de-interlacer off.

You might want to try svideo rather than composite if you're having real troubles - protovision sell a cable for this, but it's pretty simple to wire yourself as well.

[Post edited by a life in hell on Monday 21 September 2009 - 17:50]


* Posted by Conjuror Tuesday 22 September 2009 - 1:30 
Thanks for the info, I get a super clear pic with other pal settings such as pal-m, but of course its in black & white.

Haven't seen a interlace setting on my projector - plently of options, almost too many!

Will look into the s-video cable, time I bought something else from them.

* Posted by cTrix Tuesday 22 September 2009 - 7:08 
It's amazing how things clear up once you strip the color off hey. I always do my Amiga live gigs in black and white for that reason. Using an S-Vid cable will clear things up a bit. What kind of cable are you using to feed the projector? I'm sure you already know about impedance and cable lengths!

* Posted by Conjuror Tuesday 22 September 2009 - 7:18 
Its the original cable (

* Posted by Conjuror Saturday 26 September 2009 - 0:42 
A projector IS custom hardware for the C64 and even Amiga.

When I use VICE on my nice shinny LCD monitors the picture is perfect.

On a real C64 using my projector and an old TV the picture bleeds and forget using any sort of single pixel mesh pattern, you lose all the colour.

1084s monitor?

* Posted by ript Saturday 26 September 2009 - 5:19 
When you say 'bleeds', I'm not sure exactly what you mean ...

Are you using 'pal emulation' in VICE? That's about the extent of colour bleed with an ideal setup.

It's pretty much how things look on both my monitors and my TV (and the projector at last Syntax)

Single hires dots... to me, they've always been harder to see with some colour choices.

S-video is significantly better than composite. I can confirm the difference using my (1902? I forget) monitor - it has separate composite/luma/chroma inputs.

(edit: it's an 1801)

[Post edited by ript on Saturday 26 September 2009 - 15:58]


* Posted by ript Saturday 26 September 2009 - 15:57 
If you require a defocused projector, of course that is wild territory.

If your entry looks shithouse on a projector but pure gold on a 1084, then there's something seriously wrong with our video setup - it's definitely no reason to move an entry to the wild compo.

Besides, in the unlikely event it did happen somehow, we will have plenty of PAL capable monitors on hand that we can crowd around ;)

* Posted by Conjuror Sunday 27 September 2009 - 15:05 
Thanks, sounds like it will be ok.

Not using my 1 pixel mesh anymore and demo effect now looks ok on my tv and projector which probably isn't as nice as what you've got.

* Posted by Conjuror Tuesday 13 October 2009 - 10:23 
How many c64 entries would it take for 'us' to get our own category?

Hopefully with the number of people attending according to csdb there should be quite a few... I hope!

* Posted by cTrix Sunday 18 October 2009 - 16:33 
Nice try! Oldskool is Oldskool. There are separate Old and Nuskool comps - although we ran them together in the first year. The Syntax Trophy has two spots

[edit] It has always been questioned about putting the Amiga 1200 stuff in with the NuSkool. It's just such an "in-between" machine. I think most people recognize the skills it takes to get code running smoothly on a C64 over an Amiga and would vote accordingly.

[Post edited by cTrix on Sunday 18 October 2009 - 16:37]


* Posted by a life in hell Monday 19 October 2009 - 2:39 
Given that the C64 is the strongest of the oldschool soundchips, and as strong as any of the other 8bit (pc-engine/tg16 excepted!) system, I don't really see the point too much - yeah, okay, teh amiga/ST are definantly a stronger platforms, but even OCS amiga isn't _that_ far ahead these days.

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