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* forum - #coders

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Topic:  font in 64k intros
* Posted by Nema Monday 15 November 2004 - 20:25 
does anybody know an article/diskmag/link where it is described how to implement a codesize-friendly function somehow similar to D3DXCreateFont (so that an exe does not get blown by a few 100 kb =))?

* Posted by axm Saturday 20 November 2004 - 14:33 
Check the samples in DX9SDK and you will find what you want. Look carefully :-)

* Posted by kusma Wednesday 24 November 2004 - 19:07 
I'd go for rendering to an offscreen bitmap using the win32 api. that is if you want the result in a texturemap.

* Posted by Nema Thursday 25 November 2004 - 13:19 
thank you all. a good answer was already given at:

www.flipcode.com/cgi-bin/fcmsg.cgi?thread_show=24289

[Post edited by Nema on Thursday 25 November 2004 - 13:20]


* Posted by axm Thursday 25 November 2004 - 19:14 
'..Old code adapted from a DX SDK sample class..' :-)

It's fairly easy to create character outlines as well.

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