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* forum - #coders

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Topic:  Nebulaud shading
* Posted by olifiers Thursday 24 January 2008 - 17:05 
Hi there,

Strange one for a first post, but here it goes: anyone ever heard of 'Nebulaud Shading'? According to Wikipedia it's supposed to be a twist of Gouraud algorithm (with results akin to Phong/Blinn) aimed to real time rendering, apparently born in the demoscene.

Ta!

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