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forum - #coders |
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| | Which one would you recommend to use for textures, etc. | | |
| | DDS, the standard DirectX surface format. | | |
| | So what's your problem then? DDS can be used via OpenGL as well. Seek www.codesampler.com for an example. | | |
| | And what about PNG, for example. Filesize is critical... | | |
| | In that case, a jpeg+png-support is a neat combo. How about just using some image-lib supporting many formats, like FreeImage? | | |
| TGA
pro: its very easy to handle and you can store an alpha channel too.
contra: it not THAT small | | |
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