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* forum - #coders

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Topic:  Image formats
* Posted by nofate Tuesday 20 February 2007 - 13:43 
Which one would you recommend to use for textures, etc.

* Posted by kusma Tuesday 20 February 2007 - 15:24 
DDS, the standard DirectX surface format.

* Posted by nofate Tuesday 20 February 2007 - 18:07 
I use OpenGL

* Posted by cenix Wednesday 21 February 2007 - 11:13 
So what's your problem then? DDS can be used via OpenGL as well. Seek www.codesampler.com for an example.

* Posted by nofate Thursday 22 February 2007 - 17:36 
And what about PNG, for example. Filesize is critical...

* Posted by kusma Friday 23 February 2007 - 1:39 
In that case, a jpeg+png-support is a neat combo. How about just using some image-lib supporting many formats, like FreeImage?

* Posted by Fillbert Tuesday 3 July 2007 - 16:02 
TGA

pro: its very easy to handle and you can store an alpha channel too.

contra: it not THAT small

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