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forum - #coders |
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 | | Topic: | Flickering graphics in DX9, strange stuff. | | | After I compile my own stuff or even examples from the tutorials and run them they will flicker, some more than others. I tried the d3dspy to see if I could figure anything out, but it didn't help me at all, the only thing that happened was that my apps STOPPED to flicker if I had the d3dspy running. Well, that's nice but I don't want to have the d3dspy running all the time. I did send copies of my compiled apps to someone else, and on his machines it did not flicker.
So, does anyone of you hardcore coders out there have a clue, it cannot be something with the gfx card driver or anything with my compiled files, so maybe it is the runtime, but in all my settings it says Im using the retail and then it shouldn't flicker. | | |
| d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE;
solves the problem, sorry to bother. | | |
| Hmm.. only works for windowed mode.
Still have the same problem in fullscreen. | | |
| | Make sure you haven't overridden vsync to be forced off in your video drivers, or try setting the FullScreen_RefreshRateInHz to a refresh rate supported by that mode (get this when enumerating the modes). | | |
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