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  • beerjeweled.gba 301.19K
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file_id.diz

________________________________________________________________

      NUANCE, GENESIS PROJECT and DIGITAL DEMOLITION KREW
                             present

                         - BEERJEWELED -
________________________________________________________________

        An entry for the Interactive Compo @ Evoke 2013
________________________________________________________________

Remember: Never drink mixed, but stay with one drink. Otherwise
you'll have a terrible hangover the next morning!
Swap two drinks on the playfield in order to make a set of three
or more identical beverages.

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System Requirements:
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Nintendo Gameboy Advance (SP), Gameboy Micro or DS (Lite) or
Nintendo Gamecube with Gameboy Player or
PC/Mac/Tablet/Phone/Thing running a GBA emulator

We recommend real hardware.

________________________________________________________________

Your hosts for tonight are:
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Widdy ................................ Design, Code and Graphics
OhLi .................................... Game Idea and Graphics
Mermaid .......................................... Title Picture
MCH ................................................. Soundtrack

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Controls:
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Joypad ............................................. Move cursor
A + Joypad ......................................... Swap drinks
START ...................................... Pause / resume game

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Gameplay:
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Move your cursor to one of the drinks, then press Button A and
a direction on the joypad to swap it with the adjacent beverage.
This will only work if you create a set of 3 or more identical
drinks, which will disappear, and the tiles beneath will turn 
from grey to golden. New beverages will fall on the playfield.
The game continues to the next level when all background tiles
are golden, and end if you run out of time.

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Scoring:
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Removing 3 items with a single move ................... 100 Pts.
Removing 4 items with a single move ................... 250 Pts.
Removing 5 or more items with a single move ........... 500 Pts.

A time bonus is awarded after a level is finished.

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(c) 2013 by Nuance, Genesis Project and Digital Demolition Krew.
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