.:far&high:.
"colored dreams"
a tribute to LTP4
code: elric
gfx: seb
gfx: snake
song by Laurent Garnier
(we apologize for the commercial track, due to a lack of time. enjoy!)
to otis: no! it's not a 8-bits mp3... call Laurent Garnier for more infos lol :)))
thanks to MrZob for his rushed xm, we will use it on another demo -good job.
thanks to poï² / r i b b o n for his last minute help
.:technical notes:.
pentium 2 class cpu needed
300Mhz or better
windows 9x/2K
some ram (16Mo free seems ok)
a sound card (it's better)
TNT2 gpu or better (32Mo VRam, OpenGL full support)
Nvidia Detonator3 minimum drivers requiered (hard use of hardware blending and back buffer copy)
[democode done on a P2-450, 128Mo, TNT2-ultra & detonator3]
note: some people notice troubles (bad synchro) when launching on a geForce (with win2k...)
all right, I know these technical feats are not in old-school demospirit, so, think only it's my first
shown-demo ever, done in a rushed-time (so only opengl optimisation was done, not low-level one (asm)).
i'll do better in another release [elric]
watch this demo at your own risks! if it crash your disk or burn your geForce3, it's not our fault! :)
.:far&high team:.
official homepage: http://alkama.planet-d.net (and also the alkama^tpolm/calodox/FnH page)
aleph (3D modelling)
alkama (multifunction toy:) http://alkama.planet-d.net
bozoo (java code) http://www.chez.com/bozoo
elric (code) http://elric.planet-d.net
mrzob (zik) http://mrzob.fr.st
seb (gfx & design) http://www.2design.free.fr
snake (gfx) http://snake026.fr.st
olivierM (zik)
oval (gfx)
oversky (zik)
.:greets:.
elric: alkama for pushing me on the scene (your respect is really a huge thing for me! thanks.
the next far&high demo with you will burn the scene!),
otis for support (really thanks). + some special blobloz to the glorious pipoteam! :)
seb: thanks to Imaginary Forces for their art!!
all flash designers
snake: thanks to far&high for having trust in us, Calamor for their encouragements, special thanks to elric for his motivation
please, don't leave ;)
.:support:.
[DemoGL] www.demogl.com (opengl functions, zip handle, mp3&mod... yeah, groovy baby!)
[OpenPTC] www.gaffer.org (directx)
[Orange Juice] THE democenter. www.ojuice.net. you rules men
[www.pouet.net] THE other democenter :)
[http://planet-d.net]
LTP4 staff & people
all dreamers (Blasphemy/Haujobb/TPolm/BoMb/Ribbon/PopsyT/Halcyon/Wipe/Exceed/Komplex + all others) thanks.
.:final:.
i was born in a dream, a magical and coloured one
i played with the stars, far beyond the frontiers of my mind
then i followed the others, to slowly learn the rules of the universe
and finally fall.
all these fogotten dreams, lost in a sea of conformity...
life can be different! live your dreams!
wake-up, keep out the gray mass, plug your mind on a demo, and do dreams, some colored ones...
elric.seb.snake(+)far&high [August, 24th, 2000]
.:patched version:.
resurrected in 2011 by gargaj / conspiracy
involved rewriting the whole demogl dll because the demo assumes the top of the modelview
matrix stack is a perspective matrix - it isn't. because of that, i'm not actually sure if the fov
in the demo is correct, but hey, it looks nice this way.