2d bump mapping or water effects or radial blur or fire or feedback aren't there, though I choosed the vector slime because of the clever original idea it uses to achieve that. It's like timetravelling :)
Good ol' scrollers with a cool text :)
(But NOT those jumping around and changing
speed so that your eyes pop out as you try to
figure out what it's about. Seen a lot of those in Amiga demos)
[Post edited by J385 on Tuesday 28 August 2007 - 23:06]
Sanity's 1:1 perspective correct two-axis rotozoomer in Roots was pretty impressive.
Since the Amiga couldn't calculate every pixel fast enough they used pre-rendered bitmaps and the copper to build the display, almost making it a kind of glenz effect as well. I just love it because it's just a clever solution.